Welcome visitor[Login]


Select season:
[ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 ]

Season 6

Season of the Drifter

Choose what kind of Guardian you will become. Reckon with the path that lies ahead.


[ Auto Rifle | Fusion Rifle | Grenade Launcher | Hand Cannon | Machine Gun | Pulse Rifle | Scout Rifle | Shotgun | Sidearm | Sniper Rifle | Submachine Gun | Sword ]

Auto Rifles

[Back to top]

Auto Rifles are versatile weapons that boast a high Rate of Fire. Featuring Range values that fall between Pulse Rifles and Hand Cannons, this weapon type is ideal for close to mid-range engagements.


Gnawing Hunger
Auto Rifle

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 600
Impact: 21


Available rolls:
Console
PC



Fusion Rifles

[Back to top]

Fusion Rifles are a form of high-power directed energy weapon. After a short charging period, they unleash a focused stream of Arc, Solar, or Void energy, and can inflict massive damage to single targets - or blast clean through several weaker targets in a line. They tend to have fairly limited effective range, and significant recoil.


The Wizened Rebuke
Fusion Rifle

Screenshot
Not craftable

Iron Banner


Archetype:
High-Impact Frame

Impact: 95


Available rolls:
Console
PC



Grenade Launchers

[Back to top]

Grenade Launchers are a new addition to the Destiny franchise. They fire explosive projectiles that travel in a parabolic trajectory and may bounce, adhere to surfaces, or detonate on impact depending on the weapon's Magazine configuration.


Doomsday
Grenade Launcher

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 120


Available rolls:
Console
PC


Orewing's Maul
Grenade Launcher

Screenshot
Not craftable

Iron Banner


Archetype:
Lightweight Frame

RPM: 90


Available rolls:
Console
PC



Hand Cannons

[Back to top]

Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.


Spare Rations
Hand Cannon

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 140
Impact: 84


Available rolls:
Console
PC


Service Revolver
Hand Cannon

Screenshot
Not craftable

Strikes


Archetype:
Precision Frame

RPM: 180
Impact: 78


Available rolls:
Console
PC



Machine Guns

[Back to top]

Machine Guns are a Heavy-ammo weapon family introduced in Year 2.


21% Delirium
Machine Gun

Screenshot
Not craftable

Quest


Archetype:
Rapid-Fire Frame

RPM: 900
Impact: 25


Available rolls:
None



Pulse Rifles

[Back to top]

Pulse Rifles are reliable weapons that reward a steady hand. Featuring Range values that fall just short of Scout Rifles, this weapon type is ideal for mid-range engagements


Outlast
Pulse Rifle

Screenshot
Not craftable

Gambit


Archetype:
Rapid-Fire Frame

RPM: 540
Impact: 23


Available rolls:
Console
PC


Last Perdition
Pulse Rifle

Screenshot
Not craftable

Crucible


Archetype:
Adaptive Frame

RPM: 390
Impact: 29


Available rolls:
Console
PC



Scout Rifles

[Back to top]

Scout Rifles are precision weapons that reward a skilled hand. Featuring the highest Range values of any Kinetic or Energy weapon, this weapon type is ideal for long-range engagements.


Oxygen SR3
Scout Rifle

Screenshot
Not craftable

Quest


Archetype:
Precision Frame

RPM: 180
Impact: 62


Available rolls:
None


Night Watch
Scout Rifle

Screenshot
Not craftable

Gambit


Archetype:
Lightweight Frame

RPM: 200
Impact: 60


Available rolls:
Console
PC



Shotguns

[Back to top]

Shotguns are special ammo close-ranged Weapons that boast high burst damage.


Last Man Standing
Shotgun

Screenshot
Not craftable

Gambit


Archetype:
Aggressive Frame

RPM: 55
Impact: 80


Available rolls:
Console
PC



Sidearms

[Back to top]

Sidearms are quickdraw weapons that reward an agile hand. Featuring low Range values but a high Rate of Fire, Sidearms are well-suited to close range engagements. Additionally, most members of this weapon. family inflict Arc, Solar, or Void damage, offering players a reliable tool for destroying the shields of enemy combatants.


Lonesome
Sidearm

Screenshot
Not craftable

Gambit


Archetype:
Precision Frame

RPM: 260
Impact: 51


Available rolls:
Console
PC



Sniper Rifles

[Back to top]

Sniper Rifles are long-range precision weapons that are equipped in the Power, Special, and Primary Weapons slots.


Sole Survivor
Sniper Rifle

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 90
Impact: 70


Available rolls:
Console
PC



Submachine Guns

[Back to top]

Submachine Guns or SMGs are compact, fully automatic firearms capable of hosing down multiple enemies in close range. Their fast fire rates lend them well to that role.


The Recluse
Submachine Gun

Screenshot
Not craftable

Quest


Archetype:
Lightweight Frame

RPM: 900
Impact: 15


Available rolls:
None


Bug-Out Bag
Submachine Gun

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 900
Impact: 20


Available rolls:
Console
PC



Swords

[Back to top]

Swords are Power Weapons designed for close-range combat. Holding L2/LT while a Sword is equipped will cause the player to Guard, creating a protective front-facing shield that decreases incoming damage.


Just in Case
Sword

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

Impact: 60


Available rolls:
Console
PC



By /u/darkelement1987 / DrGodroll
Rolls by /u/Pandapaxxy & /u/Rykerboy
Discord