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Season 12

Season of the Hunt

As the Pyramids send the system into chaos, Guardians must work with unexpected allies to hunt the monstrous forces of Xivu Arath and unravel the Hive god's network of mysterious cryptoliths.


[ Auto Rifle | Combat Bow | Fusion Rifle | Grenade Launcher | Hand Cannon | Linear Fusion Rifle | Machine Gun | Pulse Rifle | Rocket Launcher | Scout Rifle | Shotgun | Sidearm | Sniper Rifle | Submachine Gun | Sword ]

Auto Rifles

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Auto Rifles are versatile weapons that boast a high Rate of Fire. Featuring Range values that fall between Pulse Rifles and Hand Cannons, this weapon type is ideal for close to mid-range engagements.


Arctic Haze
Auto Rifle

Screenshot
Not craftable

Other


Archetype:
Rapid-Fire Frame

RPM: 720
Impact: 18


Available rolls:
Console
PC



Combat Bows

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Combat Bows are a Primary-ammo weapon type introduced in Year 2. They are charge-fire weapons which reward careful aim but must be reloaded after every shot. Unlike Fusion Rifles (another charge-fire weapon type), Combat Bows do not automatically fire once they are fully drawn --- the player is able to hold a fully-drawn shot for a short time before they are forced to discharge the weapon due to fatigue. If needed, the player can use the Reload function to cancel a shot in progress, conserving ammo which would otherwise be wasted on a missed shot.


Biting Winds
Combat Bow

Screenshot
Not craftable

Europa


Archetype:
Precision Frame

Impact: 76


Available rolls:
Console
PC



Fusion Rifles

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Fusion Rifles are a form of high-power directed energy weapon. After a short charging period, they unleash a focused stream of Arc, Solar, or Void energy, and can inflict massive damage to single targets - or blast clean through several weaker targets in a line. They tend to have fairly limited effective range, and significant recoil.


Coriolis Force
Fusion Rifle

Screenshot
Not craftable

Europa


Archetype:
Aggressive Frame

Impact: 70


Available rolls:
Console
PC


Glacioclasm
Fusion Rifle

Screenshot
Not craftable

Event


Archetype:
High-Impact Frame

Impact: 95


Available rolls:
Console
PC



Grenade Launchers

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Grenade Launchers are a new addition to the Destiny franchise. They fire explosive projectiles that travel in a parabolic trajectory and may bounce, adhere to surfaces, or detonate on impact depending on the weapon's Magazine configuration.


Deafening Whisper
Grenade Launcher

Screenshot
Not craftable

Quest


Archetype:
Wave Frame

RPM: 72


Available rolls:
Console
PC


Blast Battue
Grenade Launcher

Screenshot
Not craftable

Seasonal


Archetype:
Adaptive Frame

RPM: 120


Available rolls:
Console
PC


Crowd Pleaser
Grenade Launcher

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 120


Available rolls:
Console
PC



Hand Cannons

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Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.


Posterity
Hand Cannon

Screenshot
Not craftable

Raid


Archetype:
Precision Frame

RPM: 180
Impact: 78


Available rolls:
Console
PC


The Steady Hand
Hand Cannon

Screenshot
Not craftable

Iron Banner


Archetype:
Aggressive Frame

RPM: 120
Impact: 92


Available rolls:
Console
PC


Hawkmoon
Hand Cannon

Screenshot
Not craftable

Other


Archetype:
Paracausal Shot

RPM: 140
Impact: 84


Available rolls:
Console
PC



Linear Fusion Rifles

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Linear Fusion Rifles are hybirds between Fusion Rifles and Sniper Rifles. It has a charge-up time like a Fusion Rifle, but sports superior range that is comparable to Sniper Rifles.


Corsair's Wrath
Linear Fusion Rifle

Screenshot
Not craftable

Quest


Archetype:
Precision Frame

Impact: 41


Available rolls:
Console
PC



Machine Guns

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Machine Guns are a Heavy-ammo weapon family introduced in Year 2.


Thermal Erosion
Machine Gun

Screenshot
Not craftable

Europa


Archetype:
Rapid-Fire Frame

RPM: 900
Impact: 25


Available rolls:
Console
PC


Commemoration
Machine Gun

Screenshot
Not craftable

Raid


Archetype:
Adaptive Frame

RPM: 450
Impact: 41


Available rolls:
Console
PC



Pulse Rifles

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Pulse Rifles are reliable weapons that reward a steady hand. Featuring Range values that fall just short of Scout Rifles, this weapon type is ideal for mid-range engagements


Stars in Shadow
Pulse Rifle

Screenshot
Not craftable

Crucible


Archetype:
High-Impact Frame

RPM: 340
Impact: 33


Available rolls:
Console
PC


Hailing Confusion
Pulse Rifle

Screenshot
Not craftable

Other


Archetype:
Adaptive Frame

RPM: 390
Impact: 29


Available rolls:
Console
PC



Rocket Launchers

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Rocket Launchers are Power Weapons that fire rocket-propelled projectiles that travel in a straight line. Unlike their Destiny 1 predecessors, Rocket Launchers with tracking functionality are exceedingly rare.


Subzero Salvo
Rocket Launcher

Screenshot
Not craftable

Other


Archetype:
Precision Frame

RPM: 15


Available rolls:
Console
PC



Scout Rifles

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Scout Rifles are precision weapons that reward a skilled hand. Featuring the highest Range values of any Kinetic or Energy weapon, this weapon type is ideal for long-range engagements.


Trustee
Scout Rifle

Screenshot
Not craftable

Raid


Archetype:
Rapid-Fire Frame

RPM: 260
Impact: 45


Available rolls:
Console
PC


Royal Chase
Scout Rifle

Screenshot
Not craftable

Seasonal


Archetype:
Precision Frame

RPM: 180
Impact: 62


Available rolls:
Console
PC


The Guiding Sight
Scout Rifle

Screenshot
Not craftable

Iron Banner


Archetype:
High-Impact Frame

RPM: 150
Impact: 67


Available rolls:
Console
PC



Shotguns

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Shotguns are special ammo close-ranged Weapons that boast high burst damage.


Heritage
Shotgun

Screenshot
Not craftable

Raid


Archetype:
Pinpoint Slug Frame

RPM: 65
Impact: 70


Available rolls:
Console
PC


Xenoclast IV
Shotgun

Screenshot
Not craftable

Strikes


Archetype:
Lightweight Frame

RPM: 80
Impact: 65


Available rolls:
Console
PC


Bonechiller
Shotgun

Screenshot
Not craftable

Other


Archetype:
Pinpoint Slug Frame

RPM: 65
Impact: 70


Available rolls:
Console
PC



Sidearms

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Sidearms are quickdraw weapons that reward an agile hand. Featuring low Range values but a high Rate of Fire, Sidearms are well-suited to close range engagements. Additionally, most members of this weapon. family inflict Arc, Solar, or Void damage, offering players a reliable tool for destroying the shields of enemy combatants.


High Albedo
Sidearm

Screenshot
Not craftable

Other


Archetype:
Adaptive Frame

RPM: 491
Impact: 80


Available rolls:
Console
PC



Sniper Rifles

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Sniper Rifles are long-range precision weapons that are equipped in the Power, Special, and Primary Weapons slots.


Succession
Sniper Rifle

Screenshot
Not craftable

Raid


Archetype:
Aggressive Frame

RPM: 72
Impact: 90


Available rolls:
Console
PC


Adored
Sniper Rifle

Screenshot
Not craftable

Quest


Archetype:
Adaptive Frame

RPM: 90
Impact: 70


Available rolls:
None



Submachine Guns

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Submachine Guns or SMGs are compact, fully automatic firearms capable of hosing down multiple enemies in close range. Their fast fire rates lend them well to that role.


Friction Fire
Submachine Gun

Screenshot
Not craftable

Quest


Archetype:
Precision Frame

RPM: 600
Impact: 25


Available rolls:
Console
PC



Swords

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Swords are Power Weapons designed for close-range combat. Holding L2/LT while a Sword is equipped will cause the player to Guard, creating a protective front-facing shield that decreases incoming damage.


Bequest
Sword

Screenshot
Not craftable

Raid


Archetype:
Adaptive Frame

Impact: 70


Available rolls:
Console
PC



By /u/darkelement1987 / DrGodroll
Rolls by /u/Pandapaxxy & /u/Rykerboy
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