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Season 18

Season of Plunder

Eramis, Kell of House Salvation, has broken free from her icy prison on Europa. As she rallies the old Pirate Lords of Eliksni legend, the Guardian must assemble a motley crew of their own and retrieve powerful relics of Darkness before they fall into Eramis's hands.


[ Auto Rifle | Combat Bow | Fusion Rifle | Grenade Launcher | Hand Cannon | Linear Fusion Rifle | Machine Gun | Pulse Rifle | Rocket Launcher | Scout Rifle | Shotgun | Sidearm | Sniper Rifle | Submachine Gun ]

Auto Rifles

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Auto Rifles are versatile weapons that boast a high Rate of Fire. Featuring Range values that fall between Pulse Rifles and Hand Cannons, this weapon type is ideal for close to mid-range engagements.


BrayTech Werewolf
Auto Rifle

Screenshot
Not craftable

Event


Archetype:
Precision Frame

RPM: 450
Impact: 29


Available rolls:
Console
PC


Ammit AR2
Auto Rifle

Screenshot
Craftable

Random


Archetype:
Precision Frame

RPM: 450
Impact: 29


Available rolls:
Console
PC



Combat Bows

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Combat Bows are a Primary-ammo weapon type introduced in Year 2. They are charge-fire weapons which reward careful aim but must be reloaded after every shot. Unlike Fusion Rifles (another charge-fire weapon type), Combat Bows do not automatically fire once they are fully drawn --- the player is able to hold a fully-drawn shot for a short time before they are forced to discharge the weapon due to fatigue. If needed, the player can use the Reload function to cancel a shot in progress, conserving ammo which would otherwise be wasted on a missed shot.


Whistler's Whim
Combat Bow

Screenshot
Not craftable

Trials of Osiris


Archetype:
Lightweight Frame

Impact: 68


Available rolls:
Console
PC



Fusion Rifles

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Fusion Rifles are a form of high-power directed energy weapon. After a short charging period, they unleash a focused stream of Arc, Solar, or Void energy, and can inflict massive damage to single targets - or blast clean through several weaker targets in a line. They tend to have fairly limited effective range, and significant recoil.


Midha's Reckoning
Fusion Rifle

Screenshot
Craftable

Raid


Archetype:
High-Impact Frame

Impact: 95


Available rolls:
Console
PC



Grenade Launchers

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Grenade Launchers are a new addition to the Destiny franchise. They fire explosive projectiles that travel in a parabolic trajectory and may bounce, adhere to surfaces, or detonate on impact depending on the weapon's Magazine configuration.


The Militia's Birthright
Grenade Launcher

Screenshot
Not craftable

Nightfall


Archetype:
Lightweight Frame

RPM: 90


Available rolls:
Console
PC



Hand Cannons

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Hand Cannons are powerful weapons with high aim assist that reward a calm hand when under fire. This weapon type sacrifices RPM (exeption is The Last Word) for higher damage per hit, making it ideal for longer range engagements.


Zaouli's Bane
Hand Cannon

Screenshot
Craftable

Raid


Archetype:
Adaptive Frame

RPM: 140
Impact: 84


Available rolls:
Console
PC


Pure Poetry
Hand Cannon

Screenshot
Not craftable

Strikes


Archetype:
Aggressive Frame

RPM: 120
Impact: 92


Available rolls:
Console
PC



Linear Fusion Rifles

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Linear Fusion Rifles are hybirds between Fusion Rifles and Sniper Rifles. It has a charge-up time like a Fusion Rifle, but sports superior range that is comparable to Sniper Rifles.


Sailspy Pitchglass
Linear Fusion Rifle

Screenshot
Craftable

Seasonal


Archetype:
Precision Frame

Impact: 41


Available rolls:
Console
PC


Taipan-4fr
Linear Fusion Rifle

Screenshot
Craftable

Random


Archetype:
Precision Frame

Impact: 41


Available rolls:
Console
PC



Machine Guns

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Machine Guns are a Heavy-ammo weapon family introduced in Year 2.


Qullim's Terminus
Machine Gun

Screenshot
Craftable

Raid


Archetype:
High-Impact Frame

RPM: 360
Impact: 70


Available rolls:
Console
PC


Planck's Stride
Machine Gun

Screenshot
Craftable

Seasonal


Archetype:
Rapid-Fire Frame

RPM: 900
Impact: 25


Available rolls:
Console
PC



Pulse Rifles

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Pulse Rifles are reliable weapons that reward a steady hand. Featuring Range values that fall just short of Scout Rifles, this weapon type is ideal for mid-range engagements


Smite of Merain
Pulse Rifle

Screenshot
Craftable

Raid


Archetype:
Adaptive Frame

RPM: 390
Impact: 29


Available rolls:
Console
PC


Yesteryear
Pulse Rifle

Screenshot
Not craftable

Gambit


Archetype:
Adaptive Frame

RPM: 390
Impact: 29


Available rolls:
Console
PC


Jurassic Green
Pulse Rifle

Screenshot
Not craftable

Event


Archetype:
Rapid-Fire Frame

RPM: 540
Impact: 23


Available rolls:
Console
PC



Rocket Launchers

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Rocket Launchers are Power Weapons that fire rocket-propelled projectiles that travel in a straight line. Unlike their Destiny 1 predecessors, Rocket Launchers with tracking functionality are exceedingly rare.


Roar of the Bear
Rocket Launcher

Screenshot
Not craftable

Iron Banner


Archetype:
High-Impact Frame

RPM: 15


Available rolls:
Console
PC



Scout Rifles

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Scout Rifles are precision weapons that reward a skilled hand. Featuring the highest Range values of any Kinetic or Energy weapon, this weapon type is ideal for long-range engagements.


Doom of Chelchis
Scout Rifle

Screenshot
Craftable

Raid


Archetype:
Precision Frame

RPM: 180
Impact: 62


Available rolls:
Console
PC


Tarnished Mettle
Scout Rifle

Screenshot
Craftable

Seasonal


Archetype:
Lightweight Frame

RPM: 200
Impact: 60


Available rolls:
Console
PC



Shotguns

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Shotguns are special ammo close-ranged Weapons that boast high burst damage.


No Reprieve
Shotgun

Screenshot
Craftable

Seasonal


Archetype:
Pinpoint Slug Frame

RPM: 65
Impact: 70


Available rolls:
Console
PC


The Inquisitor
Shotgun

Screenshot
Not craftable

Trials of Osiris


Archetype:
Pinpoint Slug Frame

RPM: 65
Impact: 70


Available rolls:
Console
PC


Mindbender's Ambition
Shotgun

Screenshot
Not craftable

Strikes


Archetype:
Aggressive Frame

RPM: 55
Impact: 80


Available rolls:
Console
PC



Sidearms

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Sidearms are quickdraw weapons that reward an agile hand. Featuring low Range values but a high Rate of Fire, Sidearms are well-suited to close range engagements. Additionally, most members of this weapon. family inflict Arc, Solar, or Void damage, offering players a reliable tool for destroying the shields of enemy combatants.


Brigand's Law
Sidearm

Screenshot
Craftable

Seasonal


Archetype:
Rapid-Fire Frame

RPM: 450
Impact: 35


Available rolls:
Console
PC


Allied Demand
Sidearm

Screenshot
Not craftable

Iron Banner


Archetype:
Adaptive Frame

RPM: 300
Impact: 49


Available rolls:
Console
PC


Boudica-C
Sidearm

Screenshot
Not craftable

Random


Archetype:
Precision Frame

RPM: 260
Impact: 51


Available rolls:
Console
PC



Sniper Rifles

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Sniper Rifles are long-range precision weapons that are equipped in the Power, Special, and Primary Weapons slots.


Defiance of Yasmin
Sniper Rifle

Screenshot
Craftable

Raid


Archetype:
Adaptive Frame

RPM: 90
Impact: 70


Available rolls:
Console
PC



Submachine Guns

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Submachine Guns or SMGs are compact, fully automatic firearms capable of hosing down multiple enemies in close range. Their fast fire rates lend them well to that role.


Blood Feud
Submachine Gun

Screenshot
Craftable

Seasonal


Archetype:
Aggressive Frame

RPM: 750
Impact: 22


Available rolls:
Console
PC


Out of Bounds
Submachine Gun

Screenshot
Not craftable

Crucible


Archetype:
Lightweight Frame

RPM: 900
Impact: 15


Available rolls:
Console
PC


Pizzicato-22
Submachine Gun

Screenshot
Not craftable

Random


Archetype:
Adaptive Frame

RPM: 900
Impact: 20


Available rolls:
Console
PC



436 rolls in database

By /u/darkelement1987 / DrGodroll
Rolls by /u/Pandapaxxy & /u/Rykerboy
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